﻿-- Version: Chinese (by firemouse)
-- Last Update: 3/2/2009
--
-- Spell School Code List
-- 1 - Heal
-- 2 - Holy Damage
-- 3 - Fire Damage
-- 4 - Nature Damage
-- 5 - Frost Damage
-- 6 - Shadow Damage
-- 7 - Arcane Damage

if ( GetLocale() == "zhCN" ) then

if (SpellTips.Class == "PRIEST") then
	SpellTips.SpellsLocal = {
	{ name = "联结治疗",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "治疗之环",		pattern = "%d+到(%d+)",				pattern2 = "恢复%d+)"},
	{ name = "绝望祷言",		pattern = "到(%d+)",				pattern2 = "治疗(%d+)"},
	{ name = "神圣赞美诗",		pattern = "for %d+ to (%d+) every",	pattern2 = "恢复(%d+)点" },
	{ name = "快速治疗",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "强效治疗术",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "治疗术",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "光明之泉",		pattern = "%d+ to (%d+)",			pattern2 = "恢复(%d+)"},
	{ name = "真言术：盾",		pattern = "to (%d+)",				pattern2 = "吸收(%d+)"},
	{ name = "治疗祷言",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "愈合祷言",		pattern = "for %d+ to (%d+)",		pattern2 = "恢复(%d+)"},
	{ name = "恢复",			pattern = "to (%d+)",				pattern2 = "恢复总计(%d+)"},
	{ name = "神圣之火",		pattern = "到(%d+)",				pattern2 = "造成(%d+)到"},
	{ name = "神圣之火",		pattern = "additional %d+ to (%d+)",pattern2 = "造成(%d+)点"},
	{ name = "惩击",			pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "噬灵瘟疫",		pattern = "to (%d+)",				pattern2 = "造成总计(%d+)"},
	{ name = "心灵震爆",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "精神鞭笞",		pattern = "to (%d+) Shadow",		pattern2 = "造成总计(%d+)"},
	{ name = "精神灼烧",		pattern = "到(%d+)",				pattern2 = "造成每秒(%d+)"},
	{ name = "暗言术：灭",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "暗言术：痛",		pattern = "to (%d+)",				pattern2 = "造成总计(%d+)"},
	{ name = "吸血鬼之触",		pattern = "to (%d+) Shadow",		pattern2 = "造成(%d+)"},

	--Holy Nova gets seperate boosts from +dmg and +healing
	{ name = "神圣新星",		pattern = "造成%d+到(%d+)",			pattern2 = "造成(%d+)"},
	{ name = "神圣新星",		pattern = "恢复%d+到(%d+)",			pattern2 = "恢复(%d+)"},
	{ name = "苦修",			pattern = "causing %d+ to (%d+)",	pattern2 = "造成(%d+)"},
	{ name = "苦修",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	};
end

if (SpellTips.Class == "SHAMAN") then
	SpellTips.SpellsLocal = {
	{ name = "治疗链",			pattern = "到(%d+)",				pattern2 = "回复(%d+)"},
	{ name = "大地之盾",		pattern = "to (%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "治疗之泉图腾",	pattern = "to (%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "治疗波",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "次级治疗波",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "激流",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "激流",			pattern = "another %d+ to (%d+)",	pattern2 = "总计(%d+)"},
	{ name = "火焰新星图腾",	pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "烈焰震击",		pattern = "causing %d+ to (%d+)",	pattern2 = "造成(%d+)"},
	{ name = "烈焰震击",		pattern = "and %d+ to (%d+)",		pattern2 = "总计(%d+)"},
	{ name = "火舌武器",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "熔岩爆裂",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "熔岩图腾",		pattern = "to (%d+)",				pattern2 = "造成(%d+)"},
	{ name = "灼热图腾",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "冰封武器",		pattern = "to (%d+)",				pattern2 = "造成(%d+)"},
	{ name = "冰霜震击",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "闪电链",			pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "大地震击",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "闪电箭",			pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "闪电之盾",		pattern = "to (%d+)",				pattern2 = "受到(%d+)"},
	{ name = "雷霆风暴",		pattern = "到(%d+)",				pattern2 = "受到(%d+)"},
	};


end

if (SpellTips.Class == "PALADIN") then
	SpellTips.SpellsLocal = {
	{ name = "圣光闪现",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)" },
	{ name = "圣光术",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)" },
	{ name = "复仇者之盾",		pattern = "造成%d+到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "奉献",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "驱邪术",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "愤怒之锤",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "神圣之盾",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	--{ name = "殉难圣印",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	--{ name = "Seal of Righteousness",		pattern = "cause %d+ to (%d+)",		pattern2 = "cause (%d+)" },
	--{ name = "Seal of Vengeance",			pattern = "to (%d+)",				pattern2 = "cause (%d+)" },
	--{ name = "Seal of Vengeance",			pattern = "causing %d+ to (%d+)",		pattern2 = "causing (%d+)" },

	{ name = "神圣愤怒",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "神圣震击",		pattern = "造成%d+到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "神圣震击",		pattern = "恢复%d+到(%d+)",			pattern2 = "恢复(%d+)" },
	};
end

if (SpellTips.Class == "DRUID") then
	SpellTips.SpellsLocal = {
	{ name = "治疗之触",		pattern = "到(%d+)",				pattern2 = "恢复(%d+)" },
	{ name = "生命绽放",		pattern = "target for %d+ to (%d+)",pattern2 = "目标恢复(%d+)" },
	{ name = "生命绽放",		pattern = "到(%d+)",				pattern2 = "立即恢复(%d+)" },
	{ name = "滋养",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "愈合",			pattern = "到(%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "愈合",			pattern = "another %d+ to (%d+)",	pattern2 = "额外的(%d+)"},
	{ name = "回春术",			pattern = "to (%d+)",				pattern2 = "总计(%d+)" },
	{ name = "宁静",			pattern = "to (%d+)",				pattern2 = "恢复(%d+)"},
	{ name = "野性成长",		pattern = "%d+ to (%d+)",			pattern2 = "总计(%d+)" },
	{ name = "月火术",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "月火术",			pattern = "additional %d+ to (%d+)",pattern2 = "额外的(%d+)" },
	{ name = "星辰坠落",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "星辰坠落",		pattern = "causes %d+ to (%d+)",	pattern2 = "额外的(%d+)" },
	{ name = "星火术",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "纠缠根须",		pattern = "to (%d+)",				pattern2 = "总计(%d+)" },
	{ name = "飓风",			pattern = "to (%d+)",				pattern2 = "造成(%d+)" },
	{ name = "虫群",			pattern = "to (%d+)",				pattern2 = "总计(%d+)" },
	{ name = "台风",			pattern = "to (%d+)",				pattern2 = "造成(%d+)"},
	{ name = "愤怒",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	};

	
end

if (SpellTips.Class == "WARLOCK") then
	SpellTips.SpellsLocal = {
--	{ name = "Health Funnel",		pattern = "to (%d+)",			pattern2 = "Gives (%d+)"},
	{ name = "混乱之箭",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "燃烧",			pattern = "to (%d+)",				pattern2 = "dealing (%d+)" },
	{ name = "地狱烈焰",		pattern = "causing %d+ to (%d+)",	pattern2 = "自身造成(%d+)"},
	{ name = "地狱烈焰",		pattern = "and %d+ to (%d+)",		pattern2 = "每1秒造成(%d+)" },
	{ name = "献祭",			pattern = "to (%d+)",				pattern2 = "造成(%d+)" },
	{ name = "献祭",			pattern = "additional %d+ to (%d+)",pattern2 = "额外的(%d+)" },
	{ name = "烧尽",			pattern = "目标造成%d+到(%d+)",		pattern2 = "目标造成(%d+)"},
	{ name = "火焰之雨",		pattern = "to (%d+)",				pattern2 = "造成(%d+)" },
	{ name = "灼热之痛",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "灵魂之火",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "腐蚀术",			pattern = "to (%d+)",				pattern2 = "累计(%d+)" },
	{ name = "痛苦诅咒",		pattern = "to (%d+)",				pattern2 = "受到(%d+)" },
	{ name = "厄运诅咒",		pattern = "to (%d+)",				pattern2 = "造成(%d+)" },
--	{ sname = "Dark Pact",	pattern = "to (%d+)",			pattern2 = "Drains (%d+)" },
	{ name = "死亡缠绕",		pattern = "to (%d+)",				pattern2 = "造成(%d+)" },
	{ name = "吸取生命",		pattern = "to (%d+)",				pattern2 = "目标的(%d+)" },
	{ name = "吸取灵魂",		pattern = "to (%d+)",				pattern2 = "累计(%d+)" },
	{ name = "鬼影缠身",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
--	{ name = "Life Tap",		pattern = "(%d+) health",		},
--	{ name = "Life Tap",		pattern = "(%d+) mana",			},
	{ name = "腐蚀之种",		pattern = "causing %d+ to (%d+)",	pattern2 = "总计(%d+)" },
	{ name = "腐蚀之种",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "暗影箭",			pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "暗影之怒",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "暗影灼烧",		pattern = "到(%d+)",				pattern2 = "造成(%d+)" },
	{ name = "生命虹吸",		pattern = "to (%d+)",				pattern2 = "目标的(%d+)" },
	{ name = "痛苦无常",		pattern = "causing %d+ to (%d+)",	pattern2 = "总计(%d+)" },
--	{ name = "Unstable Affliction",	pattern = "cause %d+ to (%d+)",	pattern2 = "cause (%d+)"},

	{ name = "暗影烈焰",		pattern = "到(%d+)",				pattern2 = "受到(%d+)" },
	{ name = "暗影烈焰",		pattern = "additional %d+ to (%d+)",pattern2 = "额外的(%d+)"},
	};

	
end

if (SpellTips.Class == "MAGE") then
	SpellTips.SpellsLocal = {
	{ name = "奥术弹幕",		pattern = "到(%d+)",				pattern2 = "造成(%d+)"},
	{ name = "奥术冲击",		pattern = "到(%d+)",	pattern2 = "造成(%d+)"},
	{ name = "魔爆术",	pattern = "到(%d+)",			pattern2 = "造成(%d+)"},
	{ name = "奥术飞弹",	pattern = "to (%d+)",			pattern2 = "每1秒(%d+)"},
	{ name = "法力护盾",		pattern = "吸收吸收(%d+)点伤害，同时消耗法力值",							},
	{ name = "冲击波",		pattern = "到(%d+)",			pattern2 = "受到%d+)" },
	{ name = "龙息术",	pattern = "到(%d+)",			pattern2 = "受到(%d+)"},
	{ name = "火球术",		pattern = "到(%d+)",	pattern2 = "造成(%d+)" },
	{ name = "火焰冲击",		pattern = "到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "烈焰风暴",		pattern = "到(%d+)",		pattern2 = "造成(%d+)" },
	{ name = "烈焰风暴",		pattern = "additional %d+ to (%d+)",pattern2 = "额外的(%d+)"},
	{ name = "活动炸弹",		pattern = "taking %d+ to (%d+)",	pattern2 = "总计(%d+)" },
	{ name = "活动炸弹",		pattern = "dealing %d+ to (%d+)",	pattern2 = "造成(%d+)" },
	{ name = "炎爆术",		pattern = "到(%d+)",	pattern2 = "造成(%d+)" },
	{ name = "炎爆术",		pattern = "additional %d+ to (%d+)",pattern2 = "总计(%d+)" },
	{ name = "灼烧",			pattern = "到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "暴风雪",		pattern = "to (%d+)",			pattern2 = "造成(%d+)"},
	{ name = "冰锥术",		pattern = "到(%d+)",			pattern2 = "受到(%d+)" },
	{ name = "冰霜新星",		pattern = "到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "寒冰箭",		pattern = "到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "寒冰护体",		pattern = "to (%d+)",			pattern2 = "吸收(%d+)"},
	{ name = "冰枪术",		pattern = "到(%d+)",			pattern2 = "造成(%d+)" },
	{ name = "Waterbolt",		pattern = "to (%d+)",			pattern2 = "Deals (%d+)"},
	{ name = "Freeze",			pattern = "to (%d+)",			pattern2 = "for (%d+)" },

	-- Frostfire Bolt
	{ name = "霜火之箭",	pattern = "成%d+到(%d)点霜火伤害",			pattern2 = "成(%d+)到%d点霜火伤害"},
	};

	
end

end
